package me.ohaga
{
	import net.flashpunk.Engine;
	import net.flashpunk.FP;
	
	public class Start extends Engine
	{
		//private var _game:Game = new Game;
		private var _game:G = new G;
		
		public function Start()
		{
			super(800,600,30,false);
		}
		
		override public function init():void
		{
			FP.console.enable();
			FP.world = _game;
		}
	}
}